Was responsible for art direction, concept, modeling, textures, rigging and animation for this mechanical octopus at AMD for this years Siggraph. AMD developed awesome tech that allows to stream 360° images with a ZCam from any location in realtime into UE4, which you can then use for reflections and illumination. Because of that, the viewers are able to see themselfes being reflected in the shiny metal materials updated in 90fps and are able to manipulate the lighting if you change lights on and off in the real world - because they also illumiante the CG scene in VR.